Importing TexturesΒΆ
Textures are usually added to the project indirectly by higher-level importers (for example when Importing Scenes or Importing Sprites). You can also import images as standalone textures when you need it for UI, materials, or other specialized uses.
When you import a texture, Crown copies the source image into
the project and creates a .texture resource file with
the same name. The .texture resource stores processing settings for each
target platform (compression, mipmaps etc.). Crown uses the .texture file
at compile time to produce optimized GPU-ready assets.
Open the Texture Settings tool to review or modify processing options.