Importing TexturesΒΆ

Textures are usually added to the project indirectly by higher-level importers (for example when Importing Scenes or Importing Sprites). You can also import images as standalone textures when you need it for UI, materials, or other specialized uses.

When you import a texture, Crown copies the source image into the project and creates a .texture resource file with the same name. The .texture resource stores processing settings for each target platform (compression, mipmaps etc.). Crown uses the .texture file at compile time to produce optimized GPU-ready assets.

Open the Texture Settings tool to review or modify processing options.