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Crown 0.59.0 Manual
  • Changelog
  • Introduction
  • Installing Crown
  • Getting Started
  • Writing Gameplay
    • Scripting in Lua
    • Objects binding and lifetime
    • Interacting with Units
  • Deploying
  • Reference
  • Lua API reference
  • Glossary
  • License
  • Hackers
Crown 0.59.0 Manual
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  • Writing Gameplay
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Writing GameplayΒΆ

  • Scripting in Lua
    • What is Lua
    • Runtime entry points
    • The boot script
    • The GameBase framework
    • Hot reloading
  • Objects binding and lifetime
    • Light userdata binding
    • Full userdata binding
    • Singleton objects
    • Temporary objects
  • Interacting with Units
    • Getting Unit handles
    • The Script component
    • Creating a Unit script
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