Render Config

The Render Config specifies global render-related settings and shader libraries to load at startup and in the future will be expanded to support defining full data-driven rendering pipelines.

Multiple .render_config resources can exist in a project, each optimized for a particular use case. You can choose which render config the runtime will use by specifying it in the Boot Config.

If you don’t specify any, the default render config is used: core/renderer/default.render_config.

The render_settings block

This block contains a number of global rendering settings. Each setting in this block can be overridden via the Boot Config on a general or per-platform basis.

The shaders block

This block lists the shader resources to load at runtime when the render config is used. Add your custom shader resources to this list to ensure they are properly loaded.