Editor overview

After opening a Project Crown immediately starts compiling the resources it contains. Once the process is complete, the Level Editor is launched and should look similar to the image below:

../_images/editor_overview.svg

The Level Editor interface in its default configuration.

The Level Editor is split into several panels:

Number

Name

What it shows

1

Project Browser

The current project’s contents.

2

Console

Messages from the Level Editor, the Game and other Runtimes.

3

Inspector

The properties of the currently selected object.

4

Level Tree

A hierarchical view of all the objects in the Level.

5

Level Viewport

The Level being edited.

6

Menubar

Common commands for editing / debugging / opening editors etc.

7

Toolbar

Tools and common options for editing.

8

Statusbar

Contextual info and small self-contained messages.

9

Titlebar

Start/Stop Level button, current level name and edit status.

Layout customization

Most panels are optional and can be toggled from the View menu in the Menubar.

The Console can be shown or hidden quickly with the Ctrl+` shortcut. Use the same shortcut to jump to the Command Bar in the Console.

Running the game

Press F5 to play the currently edited level. Crown saves a copy of the level you are editing and launches it in a separate window. When the level is running, the Console automatically connects to the game’s runtime and switches to communicate with it.

To stop the playtest, close the game window or press the Stop Level button on the Titlebar. If the runtime takes too long to stop, it will be forcibly terminated. At exit the Console will switch back to communicating with the editor’s runtime.

To run the full game, choose Debug -> Run Game from the Menubar. In this mode Crown launches the game as it would run for an end user.