.. _level_editor: Level Editor ============ After opening a :ref:`project` the Level Editor starts compiling resources and when it's done it will look similar to the image below: .. image:: images/editor_overview.png The Level Editor is split into several panels: ====== =============== =========== Number Name Description ====== =============== =========== 1 Project Browser Shows the current project's contents. Here you can create, import and search for resources, create/delete folders etc. 2 Console Displays logs coming from the Level Editor and Runtime instances. You can use it to send :ref:`console_commands` and Lua strings to any connected Runtime. 3 Inspector Shows the current selected object's properties. 4 Level Tree Displays a hierarchical view of all the objects in the Level. 5 Level Viewport Displays the Level being edited. ====== =============== ===========